
In the first section (Unity Remote), click the Device drop down menu and select “Any Android Device.” Importing the "Good Old" Oculus Integrationĥ. The Inspector will change to display Editor Settings in place of the Player Settings you’ve been adjusting. Finally, head into the Edit menu at the top and select Project Settings then Editor. You can make up any name, as long as it follows the convention “.” Then find the field for Minimum API Level for GearVR and select “Android 6.0 Marshmallow (API level 23).”Ĥ. In the Package Name field under “Identification,” enter a unique package name. Go ahead and expand the Other Settings menu in the same area of the Inspector. Let’s leave XR Settings and make some changes to other player settings while we’re in the Inspector. This seems a little counter-intuitive since we’re prepping Unity to develop for GearVR, but it actually makes sense, because GearVR relies on Oculus developer tools. Click the + and then click on “Oculus” to add it to the list. In the Inspector, expand the XR Settings menu and check the box next to “Virtual Reality Supported.” This will expand a “Virtual Reality SDKs” menu. Close the Build Settings window and find your Inspector (on the right-hand side of your main Unity window). This will populate your Inspector with player settings. Back to File > Build Settings… but this time we’re going to click on “Player Settings…” at the bottom of the window. Now that the window displays options for the Android platform, click the dropdown Texture Compression menu and select “ASTC.”Ģ. In the Build Settings window, click on “Android” in the Platforms list to highlight it. First, head up to your File menu and select “Build Settings.” Get used to this, because we’re going to be returning to it for the next few steps. In this step, we’re going to prep your Unity project for mobile VR development. Skip to the Technical Steps Starting with the Unity Settingsġ.

Once you're done, your VR device will be ready for development, you'll have the proper assets in Unity, and you can take the next step to being a VR developer. VR setup doesn't have to be difficult, so we've outlined 13 steps to get you through. Enabling developer mode on the Samsung GearVR is necessary if you want to start building VR apps in Unity.
